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	<title>Comments on: Gaming To Save Healthcare Marketing</title>
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	<link>http://www.doseofdigital.com/2009/02/gaming-save-healthcare-marketing/</link>
	<description>Improving Healthcare Through Digital Technology -- Effectively using digital technology and social media in pharma and healthcare</description>
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		<title>By: Jonathan Richman</title>
		<link>http://www.doseofdigital.com/2009/02/gaming-save-healthcare-marketing/#comment-104</link>
		<dc:creator>Jonathan Richman</dc:creator>
		<pubDate>Sun, 15 Feb 2009 21:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.doseofdigital.com/?p=229#comment-104</guid>
		<description>Great points, Chris. Like you said, creating a relatively basic game isn&#039;t that complex of an undertaking, but making it both relevant to the specific disease and also regulatory compliant can be a challenge. Since he didn&#039;t, I&#039;ll give a plug to Chris&#039; company,  and fellow WPP company, Commonhealth. They&#039;ve got a good balance of both technical know-how and a ton of pharma experience.

My challenge to all the pharma brand managers out there is to ask your &quot;interactive&quot; agency why they haven&#039;t brought this type of idea to you. Back to Chris&#039; point, can they not execute it technically or has the thought of gaming not crossed their minds because they aren&#039;t as sophisticated with digital as you might have once thought.

The time&#039;s right to try something different.</description>
		<content:encoded><![CDATA[<p>Great points, Chris. Like you said, creating a relatively basic game isn&#8217;t that complex of an undertaking, but making it both relevant to the specific disease and also regulatory compliant can be a challenge. Since he didn&#8217;t, I&#8217;ll give a plug to Chris&#8217; company,  and fellow WPP company, Commonhealth. They&#8217;ve got a good balance of both technical know-how and a ton of pharma experience.</p>
<p>My challenge to all the pharma brand managers out there is to ask your &#8220;interactive&#8221; agency why they haven&#8217;t brought this type of idea to you. Back to Chris&#8217; point, can they not execute it technically or has the thought of gaming not crossed their minds because they aren&#8217;t as sophisticated with digital as you might have once thought.</p>
<p>The time&#8217;s right to try something different.</p>
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		<title>By: chris cullmann</title>
		<link>http://www.doseofdigital.com/2009/02/gaming-save-healthcare-marketing/#comment-102</link>
		<dc:creator>chris cullmann</dc:creator>
		<pubDate>Sat, 14 Feb 2009 17:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.doseofdigital.com/?p=229#comment-102</guid>
		<description>One of the biggest hurdles in pharmaceutical advertising is regulatory review. Designing and developing the games, branded or not, is a small task when compared to getting the pieces through medical-legal review. In many cases, the specifics of the game, especially when branded play a huge roll in how it will be received by a review board. 

Many agencies and development groups who have the talent pool to execute compelling games lack the pharma-marketing experience to see them to completion. Although many pharma-marketing groups have become more technically capable, these branded pieces need to be carefully planned marriages of advertising and strong game-play.

The metrics for gaming you have noted cover the &quot;casual&quot; gamer category. As the portals for this kind of gaming fold (the Yahoo! and AOLs) in the weakened economy, the branded gaming experience is a new opportunity for marketers of all categories</description>
		<content:encoded><![CDATA[<p>One of the biggest hurdles in pharmaceutical advertising is regulatory review. Designing and developing the games, branded or not, is a small task when compared to getting the pieces through medical-legal review. In many cases, the specifics of the game, especially when branded play a huge roll in how it will be received by a review board. </p>
<p>Many agencies and development groups who have the talent pool to execute compelling games lack the pharma-marketing experience to see them to completion. Although many pharma-marketing groups have become more technically capable, these branded pieces need to be carefully planned marriages of advertising and strong game-play.</p>
<p>The metrics for gaming you have noted cover the &#8220;casual&#8221; gamer category. As the portals for this kind of gaming fold (the Yahoo! and AOLs) in the weakened economy, the branded gaming experience is a new opportunity for marketers of all categories</p>
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