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Gaming To Save Healthcare Marketing



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Yes, that’s right. Reread that headline. “Gaming to Save Healthcare Marketing.”

At least, it’s one of my theories.

After spending many years in sales and marketing in healthcare (particularly pharma), I’ve noticed, as have all of you, that the effectiveness of our marketing continues to decrease. People are bombarded more than ever by our advertising and our advertising itself has actually gotten worse. By worse, I mean that not only has quality suffered, but also the meaning it brings to consumers is disappearing. Our company is a big believer (in fact, we invented the term) in  Marketing with Meaning. I’ll won’t go into the details here, but the basic idea is that your marketing, your advertising, should, in of itself, be meaningful to customers. Does your marketing bring any value to consumers?

Gaming is a great example. Many online games, including classics like Bejeweled, fit the profile for Marketing with Meaning. Almost all of these games on sites like Pogo are free. They are completely ad supported. So, the agreement is that I, the sponsor, pay for your game and in return I display a banner advertisement. I market my product and in doing so you get something in return that is meaningful to you. Novartis has already seen the value of this and started to advertise on Pogo (PS: they also use Twitter). Here’s one of their ads:

 

Diovan on Pogo

Okay, not stunning in it’s beauty, but you get the idea.

I know what you’re thinking. “We targeting older folks with our products. They’re not gamers.” In fact, they are. Here are some stats from two sources (Pew and ESA):

  • Average game player age: 35
  • 26% are 50+
  • 47% of online games played are “puzzle, board, game show, trivia, or card” games
  • 36% of gamers 65+ say they play EVERYDAY or almost everyday (the highest of any age group)
  • 50% of gamers are women

Anyone from your target audience in there? I’d bet so. Another myth dispelled.

So, sponsoring a game and plastering a banner all over it is one way to break into this market. The next step up is a sponsored game where you sponsor a newly launched or existing game that allows people to download it for free or play online for free. You’re the exclusive sponsor and hopefully you can try to find a game that might appeal to your target group versus a more untargeted banner ad. 

But there’s a better way. Why not add a game (or two or three) to your brand site? You want folks visiting your site on a regular basis, right? You want them to stay for a long them when they come, right? But,your content has to be compelling in order to do that. Perhaps a game is the answer. You can start with a ready-made one that everyone will recognize. Hats off to Takeda and their Rozerem site for trying this out. They added a chess game for people who can’t sleep since Rozerem is a sleep aid. Granted, I’m not sure why helping people stay awake is useful in this case, but the concept is good.

 

Rozerem Chess Game

Not the hardest chess game I’ve ever faced (I won in 14 moves), but I was playing a rodent. Takeda is updating their site and by the looks of the placeholder site, it’ll be like every other pharma site. So long Mr. Beaver, we hardly knew thee.

The final and ultimate step in gaming is to develop a custom game for your brand. There are two reasons for this. First, you control exactly what goes into the game and you can actually make it relevant to the disease your drug is targeting. The greatest example of this in healthcare is Re-Mission. This game was created to help kids fighting various cancers. It’s essentially a first-person shooter-type game, but you’re battling the disease.

 

Re-Mission

 

That’s wonderful. They created a game for kids fighting cancer to help them pass the time during treatment. Right? No. This game was designed to improve outcomes. In fact, the company behind this game, Hope Lab, conducted a randomized trial to test the game’s effectiveness. Half played Re-Mission and half another video game. The results were published in the journal Pediatrics. Here are some high points I know all you pharma marketers will be interested in:

  • “Self-efficacy and knowledge were significantly improved in the intervention group compared with the control group.”
  • “Adherence to at-home medication (trimethoprim-sulfamethoxazole and 6 mercaptopuring) was significantly improved in the intervention group compared with the control group.”

Did they say improved adherence? With a video game? Makes you think twice about your email refill reminders and how they are working, doesn’t it? How much are you throwing against adherence doing the same types of programs that have been tried for 20 years with minimal effect? Maybe it’s time to try something new.

This type of game fits into the “serious games” genre. A number of healthcare-related serious games have already been created. They even have a conference. The Games for Health group is a non-profit that’s a big player in this area. Check out some screenshots from some of their games on Flickr.

You can have your own game as well. Figure out who your audience is and what would be a fun and engaging experience for them that they’d WANT to play. If there aren’t any gamers on your team and you can’t imagine how this might work, give me a call and I can help you out. I’ll bring the Wii.

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Possibly related posts (auto-generated):

  1. How Marketing with Meaning Can Save Pharma — Part 3
  2. RealAge, Wii Fit, and Pharma Marketing
  3. The Only Way Pharma Can Improve Compliance: Fun


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  • Great points, Chris. Like you said, creating a relatively basic game isn't that complex of an undertaking, but making it both relevant to the specific disease and also regulatory compliant can be a challenge. Since he didn't, I'll give a plug to Chris' company, and fellow WPP company, Commonhealth. They've got a good balance of both technical know-how and a ton of pharma experience.

    My challenge to all the pharma brand managers out there is to ask your "interactive" agency why they haven't brought this type of idea to you. Back to Chris' point, can they not execute it technically or has the thought of gaming not crossed their minds because they aren't as sophisticated with digital as you might have once thought.

    The time's right to try something different.
  • One of the biggest hurdles in pharmaceutical advertising is regulatory review. Designing and developing the games, branded or not, is a small task when compared to getting the pieces through medical-legal review. In many cases, the specifics of the game, especially when branded play a huge roll in how it will be received by a review board.

    Many agencies and development groups who have the talent pool to execute compelling games lack the pharma-marketing experience to see them to completion. Although many pharma-marketing groups have become more technically capable, these branded pieces need to be carefully planned marriages of advertising and strong game-play.

    The metrics for gaming you have noted cover the "casual" gamer category. As the portals for this kind of gaming fold (the Yahoo! and AOLs) in the weakened economy, the branded gaming experience is a new opportunity for marketers of all categories
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